﻿using System.Collections.Generic;

namespace RRRSRoguelikeData
{
	/// <summary>
	/// Object to store level data.
	/// Inherits from <c>ObjectData</c>.
	/// </summary>
	public class LevelData : ObjectData
	{
		public List<CreatureData> Creatures;
		public List<TileData> Props;
	}
}
